Tag Archive for 'danmaku'

When models go horribly wrong

I never thought I would have to start doing 3D Game programming now.  Thanks God DXLib makes things much easier for me. Still, I manage to screw up somehow.
Aliens Fight

Aliens Fight

I got everything to work after a while. Turns out I can’t use the same method I used with sprites and textures. You can’t share a model among game objects.  Or maybe you can, but I don’t know if that’s going to be too much work on my part.

All's well that ends well

It works now

We still have problems with animations, since most of the time it works and sometime Kon will just rotate his arm 360 degree before continuing his animation. Weird, I know.

SD Kon

Considering the stage size and everything, we have decided to change the style of the model to be somewhat similar to Namco X Capcom.

Also, Piti got some animation done.

And I feel like the process of prerender this into 2D is kind of tiring. Maybe I’ll just go ahead and learn how to load 3d model properly. :crazy:

[Magus Magus] Kon Crete 3d model.

Piti finish the body part of Kon Crete, one of the character from Magus Magus. We finally figure out how to put an outline on the model in Metasequoia, so we tried it in this model :P   I personally think this is better than having an outline rendered by the program or by the plug-in Warabi MP, since outline from this technique looks like it has line weight and all.

Also, here are more screenshots from the current state of the game. All the GUI stuffs are placeholders since I want to make sure that everything works like in Game Maker version.  I have hit stun, recovery, tap attack and hold attack done. Still need to do the down and wakeup state, as well as shielding and lock on target.  This shouldn’t be difficult, considering I use scripting in GM and the logic should applies to this C++ version.  Better yet, GML syntax is C-like, so that’s also a plus :D

The game also work with four analog controllers, and you can move in all 360 degree if you use the analog stick as oppose to 8 directions with the directional key. Too bad I still have no idea how to an online battle work, but I should finish the offline version first and worry about that later D: