Piti finish the body part of Kon Crete, one of the character from Magus Magus. We finally figure out how to put an outline on the model in Metasequoia, so we tried it in this model
I personally think this is better than having an outline rendered by the program or by the plug-in Warabi MP, since outline from this technique looks like it has line weight and all.




Also, here are more screenshots from the current state of the game. All the GUI stuffs are placeholders since I want to make sure that everything works like in Game Maker version. I have hit stun, recovery, tap attack and hold attack done. Still need to do the down and wakeup state, as well as shielding and lock on target. This shouldn’t be difficult, considering I use scripting in GM and the logic should applies to this C++ version. Better yet, GML syntax is C-like, so that’s also a plus
The game also work with four analog controllers, and you can move in all 360 degree if you use the analog stick as oppose to 8 directions with the directional key. Too bad I still have no idea how to an online battle work, but I should finish the offline version first and worry about that later D:


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